Creator of immersive games and bespoke murder parties in Belgium

Turn your goals into memorable experiences. Ludificateur designs immersive, fun and bespoke experiences for businesses, organisations, schools and local authorities.

Because a message is better remembered when he saw himself.
Because a team is federates better when it acts together.
Because you get to know a place better when it becomes a playground for adventure.


You have a goal.

We’re imagining the experience that will bring it to life.

Bringing a team together, conveying a message, raising public awareness, fostering learning in new ways, promoting a region or creating a memorable event: every project begins with an intention.

Our job is to turn this intention into a journey, a story, a game and a shared experience.

We don't sell a standard animation.
We design living devices, conceived for your context, your audience, and your objectives.

What if your venue became an experience?

Do you have a venue, an audience, a service or an idea you’d like to develop?

Let's talk about it.

Together, we’ll devise an experience that your audiences can enjoy, book and recommend.

There are several options available: bespoke design, joint operation, facilitation by a Ludificateur, or a licence to operate. We work with you to develop the solution best suited to your venue and your business model.




A university laboratory wanted a team-building activity that would bring together very different profiles through a strong shared experience.

We have imagined an immersive murder party in the castle of the’confession of Anthisnes, Mixing investigation, characters, secrets, history and tastings.

The participants embodied their roles, led the investigation, collaborated, suspected, debated and experienced a timeless moment…

Find out more

«It will be very difficult, if not impossible, for me to find a better team building next year!»

Loïc Quinton
Laboratory of Mass Spectrometry — University of Liège


Understand

We start with your objective, your audience, your context, and your constraints.

Conceive

We are imagining a suitable mechanism, narrative, roles, media and a sequence of events.

3. Immerse

We are creating the conditions for participants to truly enter into the experience.

4. Transformer

We use games as a lever for engagement, cohesion, transmission or discovery.


Ludificateur is carried by Guillaume Kerckhofs, Creator of playful, immersive and narrative experiences.

His career path intersects with tourism, culture, events, pedagogy, game creation, and the staging of collective experiences.

From cultural programming to local events, from murder mystery games to educational schemes, from guided walks to large-scale immersive games, the "Ludificateur" (Game Creator) designs experiences that give meaning to participation.

Find out more about our approach

Having been responsible for Tourism in the City of Liège from 2013 to 2020, I am passionate about promoting my region. I have developed projects around cycle tourism and tourism in general, and I have specialised in regional development: the HoppyTour.be (Brewery tours by bicycle), 204Adventures.bike (tourist cycling tours) as well as goldenhops.be Treasure hunts on a territory.

With over 20 years of experience in organising live-action role-playing games, murder mystery parties, and various events and entertainment, I also offer Captivating immersive experiences for businesses, in order to highlight exceptional locations and create unforgettable memories.

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